We want as many people as possible to be able to play and enjoy our games.
What is Accessibility?
Accessibility is about removing barriers so that people with different capabilities can access content. For example, a d/Deaf player may need subtitles to be able to follow dialogue – otherwise they may not be able to fully engage with the story. Impairments aren’t limited to those with disabilities
, either. Anyone can experience an impairment, be it temporary (broken arm), situational (noisy room) or something they develop later in life.
In general, making a game more accessible allows more people to be able to play. Many players who don’t experience disabilities benefit from accessibility features because they make the game more usable. If youâ€™ve ever rebound controls, adjusted the difficulty or used aim assist, youâ€™ve used accessibility features.
Accessibility is not a one size fits all solution. Everyone is different and what helps one player may hinder another. Therefore, ensuring our games features can adjust to the individual needs of the player is the key to inclusive experiences.
ÁùºÏ±¦µäâ€™s Commitment to Accessibility
ÁùºÏ±¦µä is one of the first UK studios to create an in-house accessibility role. Through this role we try to ensure that accessibility is considered throughout development, from project conception to post-release content.
We actively engage with the disabled gamer community, through charity events like One Special Day and Everyone Can â€“ Game Together. We also value input from our disabled players and were able to add additional accessibility features to Sniper Elite 5 in post-launch updates, following feedback shared on our Accessibility Discord channel.
Accessibility in games is still in its infancy and, as identified in RNIBâ€™s accessibility report, one of the biggest challenges for developers is a lack of knowledge. Knowledge sharing is therefore a key part of the accessibility role. From talks at GDC and Games Accessibility Conference to articles, panels and roundtables, we aim to share methods and insights from our team to help raise the knowledge of accessibility practices across the industry.
Accessibility is a journey, and one that we are still in the beginning stages of. Our overall mission is to try to make each new release more accessible than the last.
Accessibility Feedback & Contact
Join the conversation around accessibility in , which is monitored by our community management team and some of the ÁùºÏ±¦µä devs. Itâ€™s a safe space to ask questions, give feedback and join the public discussion around accessibility at ÁùºÏ±¦µä.
If you have feedback youâ€™d prefer to share privately, you can use our contact form here and select Accessibility as the topic.